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"Guy is an excellent sound designer - he has an eye for detail, imagination and systematically thinks through the elements that make up a great sound track. Without question, he has my full recommendation for anyone looking for audio. He can also bang out good tunes."
Steve Duckworth: Head of Audio, Eight Pixels Square.
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"Guy is the probably the most meticulous and persistent sound designer I know. He has a very clear understanding of what he wants to achieve and by hook or by crook he will get there. He's always striving for perfection in his audio vision and invariably achieves it with an inspiring attention to detail. I would not hesitate to recommend him."
Jim Croft: Head of Audio, Frontier
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"Despite 14+ years in the industry, Guy is still one of the most passionate and enthusiastic Sound Designers I've ever met. I owe a lot of my own development as a Sound Designer to Guy and I can honestly say he'd be an asset to any team."
Sarah Scott, Senior Sound Designer, Rockstar North.
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"When I first started at Eurocom, I leaned on Guy heavily. He was - and still is - one on my main mentors in game sound. Even with 10+ years of practical experience, his passion feels as fresh and his ideas creative, as if this was his first day at a job he treasures."
Xan Williams, Technical Sound Designer, Avalanche Studios.
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"I didn't work with Guy until quite late in the project; but his enthusiasm and positivity were a huge help to us when trying to push the Audio for the Multiplayer of Goldeneye. He actively sought our ideas from design to bolster his already excellent audio scheme, which we in design found very humble of him."
Brad Warren, Multiplayer Designer, Guerrilla Games
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"Guy is absolutely superb to work with. He brings creativity, excellence, professionalism and dedication to everything he does. He is extremely resourceful too. I look forward to working with him again soon."
Inés Noé, CEO and Co-Founder, Zaprendo
Services for games, apps, TV or film: Sound design, location recording, foley, mixing,
mastering, and a full consultation on game audio implementation.
A few jingles, or a full soundtrack. Bespoke music, written to order. Some examples
of past music can be found here.
Background hiss, rumble, wind noise, or any other distortion. Don’t panic, it can
be fixed!